Go is a fantastic Chinese game played
throughout oriental civilisation. It is a board game for two adversaries, who
play with black and white pieces. Bolder people may compare it to chess, where
two divided worlds also face off against each other with black and white
pieces, as we might define chefs and waiters. In chess you have to kill to win.
In go you have to build to live. The objective is not to take your opponent's
pieces but rather extend your territory.
This is how the relationship between kitchen
and dining room teams should be addressed in the gastronomy of the future.
Building and proposing strategies for seducing. The dining room of a restaurant
provides a cohesion that few places can emulate. It is a universe of emotional
connections, enriched with the feedback of proximity.
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